Fix problem with non-refresh window
Maybe it's problems was in switches's shits. Considering that we had some problems with switch (brrr)
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2 changed files with 13 additions and 29 deletions
2
.gitignore
vendored
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2
.gitignore
vendored
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@ -0,0 +1,2 @@
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*.o
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mobiground
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34
main.c
34
main.c
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@ -4,7 +4,6 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> // only include this one in the source file with main()!
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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@ -36,44 +35,27 @@ int main( int argc, char* argv[] )
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panic("SDL_CreateWindow");
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}
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renderer = SDL_CreateRenderer(window, 0);
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renderer = SDL_CreateRenderer(window, "opengl");
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if (!renderer)
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{
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panic("SDL_CreateRenderer");
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}
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SDL_SetRenderDrawColor(renderer, 255, 64, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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int orange = 0;
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while (!loopShouldStop)
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{
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SDL_Event e;
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SDL_zero(e);
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while (SDL_PollEvent(&e))
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{
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switch (e.type)
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{
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case SDL_EVENT_KEY_DOWN:
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switch (e.key.mod)
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{
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case SDL_KMOD_LCTRL:
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switch (e.key.key)
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{
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case SDLK_Q:
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Hello OOPS!", "OOPS!", window);
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break;
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}
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break;
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}
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break;
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case SDL_EVENT_QUIT:
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if (e.type == SDL_EVENT_KEY_DOWN && e.key.mod == SDL_KMOD_LCTRL && e.key.key == SDLK_Q)
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loopShouldStop = true;
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break;
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default:
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, orange, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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orange = (orange + 1) % 256;
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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