Added libm into build system '-lm'. Edited shaders. Added dynamic resize window. Added another triangle and test depth with intersection triangles.
9 lines
106 B
GLSL
9 lines
106 B
GLSL
#version 330
|
|
|
|
smooth in vec4 _colour;
|
|
|
|
out vec4 outputColour;
|
|
void main()
|
|
{
|
|
outputColour = _colour;
|
|
}
|