mobiground/vertex.glsl
2025-01-16 14:06:54 +02:00

14 lines
208 B
GLSL

#version 330
layout(location = 0) in vec4 pos;
layout(location = 1) in vec4 colour;
uniform mat4 projMatr;
smooth out vec4 _colour;
void main()
{
gl_Position = projMatr * pos;
_colour = colour;
}