14 lines
208 B
GLSL
14 lines
208 B
GLSL
#version 330
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layout(location = 0) in vec4 pos;
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layout(location = 1) in vec4 colour;
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uniform mat4 projMatr;
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smooth out vec4 _colour;
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void main()
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{
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gl_Position = projMatr * pos;
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_colour = colour;
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}
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