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12
games-emulation/dosbox-x/files/dosbox-x-fix-rpath.patch
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12
games-emulation/dosbox-x/files/dosbox-x-fix-rpath.patch
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@ -0,0 +1,12 @@
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diff --git a/configure.ac b/configure.ac
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index 8e98dc4e9..a21cb36f4 100644
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--- a/configure.ac
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+++ b/configure.ac
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@@ -422,6 +422,7 @@ if test -n "$SDL2_LIBS"; then
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CPPFLAGS="$CPPFLAGS $SDL2_CFLAGS"
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else
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if test -n "$SDL_LIBS"; then
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+ SDL_LIBS="$(echo "$SDL_LIBS" | sed -e 's/-Wl,-rpath,[[^ ]]\+ //')"
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LIBS="$LIBS $SDL_LIBS"
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CPPFLAGS="$CPPFLAGS $SDL_CFLAGS"
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else
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30
games-emulation/dosbox-x/files/dosbox-x-invert-1624f04.patch
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30
games-emulation/dosbox-x/files/dosbox-x-invert-1624f04.patch
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@ -0,0 +1,30 @@
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--- b/src/output/output_opengl.cpp
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+++ a/src/output/output_opengl.cpp
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@@ -199,11 +199,7 @@
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#if DOSBOXMENU_TYPE == DOSBOXMENU_SDLDRAW
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/* scale the menu bar if the window is large enough */
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+ {
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- /* SDL drawn menus cannot coexist with 3Dfx emulation. In fact, there is a serious
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- * bug in SDL1 builds that rapidly expands the vertical size of the menu every frame. */
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- if (Voodoo_OGL_GetWidth() != 0 && Voodoo_OGL_GetHeight() != 0 && Voodoo_OGL_Active() && sdl.desktop.prevent_fullscreen) {
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- }
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- else {
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int cw = fixedWidth, ch = fixedHeight;
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int scale = 1;
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@@ -259,12 +255,8 @@
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#if DOSBOXMENU_TYPE == DOSBOXMENU_SDLDRAW
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if (mainMenu.isVisible() && !sdl.desktop.fullscreen)
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{
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+ windowHeight += mainMenu.menuBox.h;
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+ sdl.clip.y += mainMenu.menuBox.h;
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- if (Voodoo_OGL_GetWidth() != 0 && Voodoo_OGL_GetHeight() != 0 && Voodoo_OGL_Active() && sdl.desktop.prevent_fullscreen) {
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- }
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- else {
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- windowHeight += mainMenu.menuBox.h;
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- sdl.clip.y += mainMenu.menuBox.h;
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- }
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}
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#endif
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