first commit
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commit
528f89a79b
90 changed files with 13567 additions and 0 deletions
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@ -0,0 +1,27 @@
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From dc0057d1200f9bb6b67f1b1a2094b7e402d1d370 Mon Sep 17 00:00:00 2001
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From: James Le Cuirot <chewi@gentoo.org>
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Date: Sat, 20 Feb 2021 12:28:48 +0000
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Subject: [PATCH] Don't force FluidSynth to use ALSA on Linux
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---
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src/Audio/MIDIPlayer.cpp | 4 ----
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1 file changed, 4 deletions(-)
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diff --git a/src/Audio/MIDIPlayer.cpp b/src/Audio/MIDIPlayer.cpp
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index bb001339..f33ffe67 100644
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--- a/src/Audio/MIDIPlayer.cpp
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+++ b/src/Audio/MIDIPlayer.cpp
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@@ -344,10 +344,6 @@ public:
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fs_initialised_ = false;
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file_ = "";
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- // Set fluidsynth driver to alsa in linux (no idea why it defaults to jack)
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- if (app::platform() == app::Platform::Linux && fs_driver.value.empty())
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- fs_driver = "alsa";
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-
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// Init soundfont path
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if (fs_soundfont_path.value.empty())
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{
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--
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2.30.0
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25
games-util/slade/files/slade-3.2.2-wayland.patch
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25
games-util/slade/files/slade-3.2.2-wayland.patch
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SFML's render window only supports X11 under Linux, so SLADE crashes if GDK
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chooses the Wayland backend. This patch tells GDK to prefer the X11 backend.
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SLADE 3.3.0 will apparently not use the render window.
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diff --git a/src/Application/SLADEWxApp.cpp b/src/Application/SLADEWxApp.cpp
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index 3dadf241..de01e340 100644
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--- a/src/Application/SLADEWxApp.cpp
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+++ b/src/Application/SLADEWxApp.cpp
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@@ -52,6 +52,16 @@
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using namespace slade;
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+#ifdef __WXGTK__
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+#include <gdk/gdk.h>
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+
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+struct PreferX11 {
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+ PreferX11() { gdk_set_allowed_backends("x11,*"); }
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+};
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+static PreferX11 preferx11;
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+#endif
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+
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+
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// -----------------------------------------------------------------------------
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//
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// Variables
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